Moving Up, Moving In
I’ve been teasing it out with Linked In, Facebook, my bio on Twitter, but it’s nice to officially be able to blog about my new job. As of February 1, I’m the Senior Vice President of Emerging Technology at WEA Corp., Warner Music Group’s US Sales and Retail Marketing company.
At Warner Bros. Records, the technology department started with the aim of not letting movements in other industries be predicates to movements in ours. The music industry, to a point always worked with technology. RCA and the phonograph, Phillips and the CD, and even dead formats (MiniDisc, DAT) were with music industry partnership. However all were predicated on a manner of control in the same vertical integration methodology that served us so well for so long. The music companies locked everything from talent recruitment to distribution, and formats included.
File formats don’t support this methodology, and while MP3 is far from a free and clear format, it was enough in the open to challenge the vertical integration strategies of the past. Let me be clear here: this is a good thing. Industries need a push from the outside, and that can usually be a positive if there are people to push back, work with it, and innovate. I was brought in to do that. Innovate, push back, work with technology in a very difficult time.
We did this from 2005 onwards and through our departments work we developed a Direct to Consumer platform based on open-source software, did some innovative marketing things with technology (Madonna’s Confess line, the R.E.M. campaign among many others) and in general, experimented, built a solid online business and had a lot of fun.
At a certain point, we started looking at all the data this fun was generating. It’s not enough to just put something out there unless you can recombine what you learn into more things you can push to market. It ended up that as the market turned, as things settled, data, and more importantly the experience it generated was emerging among all else as the strongest asset we could have. Experiences used as a means of enabling a tighter, more cohesive and unfettered relationship between the artist and their fan.
And building fan experiences through data is why I’m now at WEA.
In the last few years, WEA has transitioned from being about putting records on shelves to also helping the labels with merchandising, Direct to Consumer initiatives and now technology. The work we started at WBR is in a sense scaling upwards and outwards to help all the labels.
I lead up the Emerging Technology group within WEA, doing what I do best: finding new stuff, seeing if it works for us, vetting it out and slotting it into operations. I’m working with amazing people in our digital strategy and business development group and engineering and project teams, and in general doing what I did on a much broader scope.
We are at an interesting point where the externalization of human progress far exceeds our ability to process it. Really, a world of too much information, all at even disposal. Its as easy to get local as global. Big as small, small as big. One million for one, one for one million. The quantification of scale doesn’t exist, and indeed because of this fractal sensibility, the comprehension of a concrete artifact representing any one thing likewise doesn’t exist.
In this type of world, when the primacy of the artifact is diminished to such an extent, becoming nothing solid, but instead a Deleuzian rhizome leading further and further down the rabbit hole, it’s experience that drives the market over any intrinsic value of a concrete, reified “thing.”
With our business, the fan experience starts becoming that which contextualizes what was known prior as an artifact. It, in conjunction with the artifacts referent becomes the unit of measurement of product, property, tangible something to buy. And at the root of this is data. Data that helps contextualize the experience for the fan, data that helps us find the fan for an experience and conversely, helps find the experience for a fan.
Data and experiences as tools are powerful and demanding. Powerful because it can wield absolute power over human agency, and demanding for the same reason. It’s not enough to just wield data to make experiences, but to actually innovate with data, you must use the tools of innovation and participate in those tools’ ecosystem.
I posted in a post that data is our new asset base. I believe that holds true, but given the abstract nature of data, it is important for me to remember: I work in the music business. Our business is representing artists. The work that we represent for those artists is their life. It is our job to make sure we treat their life with the preciousness it deserves.
I’m happy, excited and inspired to be working in such an amazing business at such an amazing time. I worked in newspapers from 1995 – 2002, and saw some interesting things indeed. Most of what I saw was the collective myopia imposed by self administered horse blinders. It’s nice to work in a company, with people who not only are operating with perfect and clear vision, but burn the horse blinders at the door.
As I said:
“Data: our asset base. Artists: our core. That is the new music business. It’s an exciting time indeed.”
And that still holds, even more so now.




Yeah, me to. When Sim City 2000 came out, I stayed up until 3:00AM on a school night making my metropolis. This isn’t it, but you get my drift. It extended into a 3D space something that I had done since I was a kid. I used to draw cities on graph paper, inventing streets, geographies, metropolis’ and more. Then I’d draw the macro view of a country naming geographic features after those that I had studied.